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Vehicular Traffic Networks Simulation: Towards the Implementation of a High‐Performance Computing Simulator

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Resumen

This work presents a comparison of different software and hardware implementations of a traffic simulator using a fluid-based mesoscopic model. The model represents Vehicular Traffic Networks (VTNs) based on the flow resulting by the interconnection of dynamical agents associated to street segments and intersections. Starting from a single cross-intersection example, a traditional numerical simulation was developed in MATLAB as a first step. Afterwards looking for a leverage of the current computer capabilities, new approaches in software and hardware were explored. Using the Python language and Django as a development framework, the next version of the simulator was built to exploit the high-performance computing capabilities for research with a web interface. Next, using a modular paradigm, a second version of a simulator was made based on object-oriented programming (OOP) having “high-cohesion”, “low-coupling”, and extensibility features. A third numerical version with some libraries like NumPy was created and tested, looking for better performance. All these versions served as a point of departure to explore the basis of a fourth and fifth version: a high-performance simulator with a parallel mindset, using Graphic Processing Units (GPUs). A comparison is presented with the same single cross example testing the time to generate data in each version.

Idioma originalInglés
Número de artículo2065858
Número de páginas19
PublicaciónComplexity
Volumen2026
N.º1
DOI
EstadoPublicada - 20 abr 2026

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